Lords Corp Forum

Please login to view forum.

Join the forum, it's quick and easy

Lords Corp Forum

Please login to view forum.

Lords Corp Forum

Would you like to react to this message? Create an account in a few clicks or log in to continue.

Forum for the Lords Corp, Galaxy Online 2


    Final weapons research

    avatar
    Haden


    Posts : 2
    Join date : 2011-04-02

    Final weapons research Empty Final weapons research

    Post  Haden Mon Jul 04, 2011 6:53 pm

    This info was taken from: [You must be registered and logged in to see this link.]


    *Information obtained from Taiwan GO2 client
    *Name of tech is not written here
    *All gold for each respective level required is the same as Ballistic

    Ballistic

    Tech LevelShield Penetration*Armor Dmg*Range Dmg*Dispersion RateHP Hit*Gold
    1-3%+3%230%/190%/160%/130%+1%+10%10,000,000
    2-5%+5%235%/195%/165%/135%+2%+15%30,000,000
    3-7%+7%240%/200%/170%/140%+3%+20%80,000,000
    4-10%+10%250%/210%/180%/150%+5%+30%150,000,000
    *Shield Penetration - reduced shield penetration damage for negative %
    *Armor Dmg - increase damage on all types of shields
    *Range Dmg - at certain range damage increase varies (similar to Victory Rush)
    *HP Hit - increase base damage (to Demolition Warhead)


    Directional

    Tech LevelBase DmgHit RateShield PenetrationDispersion DmgAttack RangeParticle Impact*Reduce Movement*
    1+3%+2%+1%3%+1-15%5%
    2+7%+4%+2%7%+1-25%10%
    3+11%+6%+3%11%+1-35%15%
    4+15%+8%+4%15%+1-50%20%
    *Particle Impact - Reduce AP of all enemy ships that take Piercing damage (to Particle Impact)
    *Reduce Movement - chance of reducing target movement


    Missile

    Tech LevelShield PenetrationHe3 Reduction Rate*Dispersion DmgAttack RangeInterception Rate*Repel Range Rate*
    1+2%+5%+2%+02%+5%
    2+4%+10%+4%+14%+8%
    3+6%+15%+6%+25%+11%
    4+8%+22%+8%+38%+15%
    *He3 Reduction Rate - increase chance to reduce he3 cost
    *Interception Rate - increase enemy's interception of player's attack
    *Repel Range Rate - chance of forcing target fleet to fall back by 1 slot when doing damage


    Ship-based

    Tech LevelAttack RangeCool DownProtection Dmg*Reload Chance*Interception Rate*
    1+1-1+3%+5%3%
    2+2-1+7%+10%5%
    3+3-1+11%+15%7%
    4+5-1+15%+20%10%
    *Protection Dmg - increase base damage when attacking an enemy protected by shields
    *Reload Chance - increase chance to finish reloading right after attacks
    *Interception Rate - increase enemy's interception of player's attack

      Current date/time is Mon May 20, 2024 2:31 am