Lords Corp Forum

Please login to view forum.

Join the forum, it's quick and easy

Lords Corp Forum

Please login to view forum.

Lords Corp Forum

Would you like to react to this message? Create an account in a few clicks or log in to continue.

Forum for the Lords Corp, Galaxy Online 2


    Guide: Instances 1-10

    avatar
    Jycard


    Posts : 29
    Join date : 2011-03-17
    Age : 47

    Guide: Instances 1-10 Empty Guide: Instances 1-10

    Post  Jycard Wed Jun 29, 2011 9:53 am

    Instance #1: Ancestral Recall

    Enemy Fleets:

    2 Fleets (2x 1-Ballistic)


    Fleet Needed:

    You can farm this Instance easily with 1 Fleet of 400 of the Wikes that everyone can build all in stacks of 100.


    Possible Loot (50+ Wins Used to Determine):

    Level 1 Blueprints (Air Wanderer, Bombardier, Nettle)
    802-1000 Metal
    803-996 He3
    803-996 Gold




    Instance #2: Deadzone

    Enemy Fleets:

    1st Checkpoint
    4 Fleets (4x 1-Ballistic)

    2nd Checkpoint
    2 Fleets (2x 3-Missile)

    3rd Checkpoint
    5 Fleets (4x 1-Ballistic & 1x 4-Ship-Based)


    Fleet(s) Needed:

    You can farm this Instance easily with 1 Fleet of 400 of the Wikes that everyone can build all in stacks of 100. It would go quicker with 2 of these Fleets or with 1 of these fleets and some long-range fleet with 3-4 speed and 400 ships.


    Possible Loot (50+ Wins Used to Determine):

    Level 2 Blueprints (Atomic Framework, Gravity Maint. Facility, Particle Stun Shield)
    1,007-1,925 Metal
    1,018-1,988 He3
    1,014-2,000 Gold




    Instance #3: Bravery

    Enemy Fleets:

    1st Checkpoint
    4 Fleets (2x 5-Ballistic & 2x 6-Laser)

    2nd Checkpoint
    4 Fleets (1x 5-Ballistic, 1x 7-Missile, 1x 8-Ship-Based & 1x 11-Missile)


    Fleets Needed:

    You really want at least 2 strong Fleets (900 ships or more) for this instance. I suggest a long-range with at least 4 speed and a short-range (Directional Weapons if only 2 Fleets total) with at least 4 speed. Have stacks of 100 ships, minimum to beat this one. The more ships you have, the better. You might consider 3 Fleets, adding a Ballistic Fleet with a few hundred extra ships over 900 for Fighter tanking.


    Possible Loot (50+ Wins Used to Determine):

    Level 3 Blueprints ("Tempest" Rapid Fire, Pulse Laser Transmitter, Rocket Booster, "Hunter" Streamliner, Molotov Cocktail)
    2,082-2,996 Metal
    2,012-3,000 He3
    2,038-2,985 Gold




    Instance #4: Ambush

    Enemy Fleets:

    6 Fleets (2x 6-Laser, 2x 8-Ship-Based, 1x 10-Laser, 1x 11-Missile)


    Fleets Needed:

    You really need all-around fighters that can absorb some damage on this one, because this starts with you surrounded by the Pirate Fleets. I suggest 900-1800 in each fleet (stacks of 100 minimum), and every ship should be able to shoot and take fire. 3 Fleets should be more than enough, but they also all need to have at least 4 speed. I suggest 1 Missile Fleet, 1 Directional Fleet and 1 Ballistic Fleet. The Ballistic and Directional Fleets will need more shielding than the Missile Fleet, but they all have to make it through the first volley of shots.


    Possible Loot (50+ Wins Used to Determine):

    Level 4 Blueprints (Valkyrie, Duke, Diaz)
    3,044-4,989 Metal
    3,027-4,985 He3
    3,012-4,976 Gold




    Instance #5: Defending Yourself

    Enemy Fleets:

    5 Fleets (1x 10-Laser, 1x 11-Missile, 2x 13-Ballistic, 1x 19-Missile)


    Fleets Needed:

    This Instance is going to require a little jump in your Fleet. I suggest stacks of 200-300 for each Fleet. That means 1800-2700 ships in each Fleet. I prefer 3-4 Fleets: 1 Missile, 1 Ballistic and 1-2 Directional. If you decide to start using Tanks, you can go smaller fleets, but you need at least 200 of each Tank in the front rows of your Fleets. If the Pirates get to your sides, then you may have a problem with smaller Fleets. Farming is not a problem once you beat this with no losses.


    Possible Loot (50+ Wins Used to Determine):

    Level 5 Blueprints (Orbital Shield, Heat Diffusion Shield, Missile Interception)
    5,006-7,844 Metal
    5,004-7,975 He3
    5,013-7,993 Gold




    Instance #6: To Victory

    Enemy Fleets:

    7 Fleets (4x 15-Missile, 2x 18-Laser, 1x 20-Ship-Based)


    Fleets Needed:

    This is where I started using Tanks. I suggest 300 in each stack in the Front Row of 3 Fleets (1 Missile, 1 Ballistic and 1 Directional). Fleets need speed 4 at least, and you need stacks of 300 for all your attack ships. This makes for 3 Fleets of around 2700 ships each. This makes for an easy win and an easy farm. If you decide not to use Tanks, you may be in for some trouble unless you build more ships so that each stack has 400 or so.


    Possible Loot (50+ Wins Used to Determine):

    Level 6 Blueprints ("Wiseman" Scatterbomb, Guided Laser Bomb, "Razor" Missle Pod, Ladybug, Heavy Duty)
    8,189-11,970 Metal
    8,012-11,922 He3
    8,020-11,984 Gold




    Instance #7: Annihilation

    Enemy Fleets:

    10 Fleets (4x 11-Missile, 4x 15-Missile, 2x 20-Ship-Based)


    Fleets Needed:

    If you can take 6 with no losses, you can probably do the same for 7, assuming you have Tanks. However, I prefer to get a 4th Fleet by the time you are farming 6 and 7 so that your farming will go faster. Also, any Corp Mall ships you can put with these Fleets just make them that much stronger.


    Possible Loot (50+ Wins Used to Determine):

    Level 7 Blueprints (GoGetter, The Shuttler, RV766 The Explorer)
    12,121-15,924 Metal
    12,017-15,894 He3
    12,018-15,933 Gold




    Instance #8: Hellish Ventures

    Enemy Fleets:

    8 Fleets (1x 11-Missile, 2x 12-Ship-Based, 1x 15-Missile, 2x 20-Ship-Based, 2x 29-Ballistic)


    Fleets Needed:

    If you have not started using Tanks in your Fleets, now is the time. I suggest that you have stacks of 900 Tanks in the front row of each of your high damage Fleets. The weapon of choice here is either Ship-based or Directional. I also suggest that every stack behind your Tanks have at least 500-600 ships, and that you take a minimum of 4 Fleets with you. The 2 huge Pirate Fleets have counterattack and will eat you alive if you are not prepared. Also, on your highest damage Fleet(s), you may want your sides to be Balanced attackers with some shielding rather than straight up hitters with no defenses. I can farm this easily with 4 Fleets, but my main 2 Fleets are Directional and have 900 ships in almost every slot with Tanks on the front row. It does eat up He3, though.


    Possible Loot (50+ Wins Used to Determine):

    Level 8 Blueprints (Space-Time Magnetic Shield, Fighter Interception Cabin, Agility Booster)
    16,102-19,675 Metal
    16,015-19,953 He3
    16,049-19,931 Gold




    Instance #9: Duel

    Enemy Fleets:

    7 Fleets (2x 25-Ballistic, 3x 26-Laser, 2x 32-Ship-Based)


    Fleets Needed:

    Your plan for Instance 8 needs to be upgraded for this Instance. I suggest a minimum of 5 Fleets with 1 Tank Fleet. Your Tank Fleet should have 900 Tanks in the front row slots and side slots. Your middle slot and back-center both need major damage ships. Stacks there should be 900+. Past that, I use 2 Directional Fleets, 1 Ballistic Fleet and 1 Missile Fleet. Also, the order in which you pick your Fleets for the Instance is very important if you don't have all fleets extremely ready for attacks on all sides. Play with that a bit, but generally you want your Tank Fleet to be the last fleet you pick. This can be farmed with no losses with 5 fleets, but the cost is around 40K He3 for me.


    Possible Loot (50+ Wins Used to Determine):

    Level 9 Blueprints (Gatling Cannon, The Sumo, Refined Rocket Frame, "Nomad" Streamliner)
    20,045-24,978 Metal
    20,119-24,974 He3
    20,186-24,971 Gold




    Instance #10: Lost

    Enemy Fleets:

    8 Fleets (2x 25-Ballistic, 2x 28-Ship-Based, 2x 30-Laser, 2x 32-Ship-Based)


    Fleets Needed:

    This is the "hump" instance. Once you pass this one, the next 4 are relatively easy. One key on this one is knowing which way your Fleets are turned. Make sure they are able to take damage on the first round before they can move. Also, you need minimum Tank stacks of 900...but I suggest 1000+. Also, one big problem with going no losses are the Cerebus-IIIs with Reflective Plating. If you have glassy DPS builds or Corp Ships that hit hard, you may lose ships on the first hits of all Cerebus-IIIs. Other than that, make sure you have at least 5 bulky Fleets. I suggest complete stacks of 900 in all Fleets. If you use 10 Fleets, this simply makes life much easier. Also, the Fleets that will take the most damage will be your higher attack power Fleets. Most of the others will only take Reflective or Counterattack damage. Farming this with no losses is tough due to the Reflective Plating, but otherwise, there are no problems farming.


    Possible Loot (50+ Wins Used to Determine):

    Level 10 Blueprints (Watchman, Palenka)
    25,198-29,778 Metal
    25,135-29,848 He3
    25,096-29,732 Gold

      Current date/time is Mon May 20, 2024 1:45 am