Instance #21: Bushwhacked
Enemy Fleets:
16 Fleets (4x A16-Ballistic, 4x A16-Laser, 2x A16-Missile, 2x A16-Ship-Based, 2x A19-Ship-Based, 2x A20-Ballistic)
Fleets Needed:
Fleets with 27K ships will generally take almost no damage in this Instance. I have 8 right now, but I'm sure that is overkill. The biggest thing is to make sure your fleets start out pointed NE. Also, your strongest fleets need to be Fleets # 1, 4, 6, 9, 11 and 15. Past that, this is pretty easy with full fleets. Farm away!
Possible Loot (50+ Wins Used to Determine):
Level 21 Blueprints ("Destroyer" Rocket Rack, "Flash" Sonicbomb, Meltdown, "Warhammer" Streamliner)
180,007-209,919 Metal
181,402-208,724 He3
180,235-208,382 Gold
Instance #22: The Gathering
Enemy Fleets:
16 Fleets ()
Fleets Needed:
Possible Loot (0 Wins Used to Determine):
Level 22 Blueprints ("Destroyer" Rocket Rack, "Flash" Sonicbomb, Meltdown, "Warhammer" Streamliner)
Metal
He3
Gold
Enemy Fleets:
16 Fleets (4x A16-Ballistic, 4x A16-Laser, 2x A16-Missile, 2x A16-Ship-Based, 2x A19-Ship-Based, 2x A20-Ballistic)
Fleets Needed:
Fleets with 27K ships will generally take almost no damage in this Instance. I have 8 right now, but I'm sure that is overkill. The biggest thing is to make sure your fleets start out pointed NE. Also, your strongest fleets need to be Fleets # 1, 4, 6, 9, 11 and 15. Past that, this is pretty easy with full fleets. Farm away!
Possible Loot (50+ Wins Used to Determine):
Level 21 Blueprints ("Destroyer" Rocket Rack, "Flash" Sonicbomb, Meltdown, "Warhammer" Streamliner)
180,007-209,919 Metal
181,402-208,724 He3
180,235-208,382 Gold
Instance #22: The Gathering
Enemy Fleets:
16 Fleets ()
Fleets Needed:
Possible Loot (0 Wins Used to Determine):
Level 22 Blueprints ("Destroyer" Rocket Rack, "Flash" Sonicbomb, Meltdown, "Warhammer" Streamliner)
Metal
He3
Gold